Writer/artist Graham takes up the origin story.
“The idea for Moonray started with Rodrigo Etcheto and his brother Diego's interest in far future surreal science fiction, which led them to my work.,” says Graham. “The world of It-Ao, the goddess Iltar, and most importantly the idea for miium, the living material that could be absolutely anything, was already in place. They hired me to explore it all.”
“At the same time I was newly living in the desert of Las Vegas, which felt like moving to Mars,” continues Graham. “At the start me and my old friend Farel Dalrymple were doing sketches of all the places and creatures and weapons that could exist in the Moonray universe. Eventually I enlisted Xurxo to draw another story set in the same world.”
“I approached my own pages often without a map of where exactly I'd go next,” continues Graham. “As much as the miium hero was figuring out himself and the world he's found himself in, I was figuring out each week's pages as I went, setting up questions for myself to figure out the following week.”
“We knew from the very beginning that we wanted to develop a style of sci-fi that would be different from anything else out there,” says Moonray PBC CEO Rodrigo Etcheto. “We wanted to explore ideas that touch on surrealism, consciousness and the struggle to know your true nature. But we wanted to set those ideas in a world which would draw gamers and readers in with magnetic visuals. Brandon was the obvious person to create something this ambitious.”
Brandon Graham was born in 1976, the grandson of pin-up artist Bill Randall. He grew up in Seattle around a lot of graffiti and comics from all over the word. His books include KING CITY, MULTIPLE WARHEADS, PROPHET, ROYALBOILER, and RAIN LIKE HAMMERS.
Xurxo G Penalta is a Galician artist who’s collaborated with Brandon on KIEM and PROPHET. He's been published by Image, Dark Horse, IDW, Marvel, and illustrated for multiple music labels and live events. He focuses on science fiction and fantasy artwork in the European clear line style, with late 70s and 80s influences from comics, animation and film.